Autumn open lecture on the gaming industry

This fall, the program "Management games" we hold several open events for the gaming industry. They are free to come and participate can be anyone, you only need to register on the page the desired event, as the entry lists.

the
Under the cut details about the event.



on 14 September the fourth meeting of the Unity developers in the Unity Moscow Moscow Meetup

Register



The program of the EVENT:

Accuracy and performance patterns in physics Unity going into 2018
Anton Yakovlev – Physics Developer, Unity Technologies

In his report, Anton will tell you what approaches were used to improve the accuracy of calculation and performance of physics since Unity 2017.x and what kind of development they will get in Unity 2018.x. Talk about the ways of dealing with the infamous "physics of the spiral of doom", what's new editor for working with physics in Unity 2017.1. Anton will reveal in more detail what “deferred updates of transforms” and “deferred queries”, and in what capacity they have to create new game mechanics and effects. And will discuss the flexibility of the old component and their development in new versions of Unity when working with large and diverse projects.

developing a REST API for games in C#
Ivan Fateev –Technical Evangelist @ Microsoft


Ivan will talk about what a REST API is and how it can be used in games; how to use the same language for developing client and server; how to use cloud technologies to prepare your game for a successful start.

Photogrammetry – An Easy Way of Using Great Technology
Alexander Kudasov – Producer in the Rock's Path Collective, Business Development at Buka Entertainment and Microsoft Most Valuable Professional


Photogrammetry is a useful technology these days. Path to Rock Collective during the development of the game 'Lost Story: The Last Days of Earth' this technology is used to create beautiful and natural-looking models. Alexander will talk about the techniques, experience in the development, production, and how indie and other developers can use this technology in their projects. The speaker will demonstrate why photogrammetry is a key technology, and how it should apply in your games.

registration starts: 18:30.
Event start: 19:00.


→ Link to register

Location: Trifonovskaya str., 57, p. 1 (metro Rizhskaya). location map
Please bring an identity document.

4 Oct evening Lecture on game design

Register



The program of the EVENT:

Modern game engines
Dmitriy Tabakov, creative producer Mail.Ru Group, the teacher of the program “Management of game projects” in VSBY


The choice of game engine is very important and has an impact on the commercial success of the project. This report will describe the current engines, their properties, advantages and disadvantages, and how to make the right choice in all conditions — from cross-platform AAA games to indie development.

Create some gamedesign documentation
Anton Podocin, lead game designer at Rocket Jump


Proper preparation of design documents is one of the most important skills of a game designer. Anton Podakin, leading specialist Studio Rocket Jump, will share their experiences of writing and design quality of distacom.
game Design: gaming analyst
Alexei Filatov, senior analyst at 101XP, a teacher of the program “Management of game projects” in VSBY


Metrics and tools for game analysis. Complex and simple examples, based on numbers you can know the future of the game.

registration starts: 18:30.
Event start: 19:00.


→ Link to register

Location: Trifonovskaya str., 57, p. 1 (metro Rizhskaya). location map
Please bring an identity document.

Also this week 06 September open day programme of the gaming industry, where you can learn more about what constitutes our educational program "Management of projects".

see you at our events!
Article based on information from habrahabr.ru

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